Gabriele Minneci
C++ and Game developer from Italy
Experienced gameplay programmer in Ubisoft Milan
Videogames
Personal projects
University projects
Education
Master's degree
Free University of Bolzano, M.Sc. in Computer Science:
Software Engineering & IT Management - 109/110
2016/10 – 2018/10
Bachelor's degree
University of Florence, B.Sc. in Informatic Engineering - 96/110
2011/10 – 2016/07
High school diploma
Liceo Scientifico Guido Castelnuovo, High School Diploma
2006 – 2011
Publications
Computer Vision Approach for Indoor Location Recognition Within an Augmented Reality Mobile Application, CDVE 16th International Conference on Cooperative Design, Visualization and Engineering, G. Minneci, A. Schweigkofler, T. Tammam, C. Marcher, D. T. Matt.
Skills
Programming languages
Most proficient in C++ and C#
Basic knowledge of Java, Phyton, WebGL, JavaScript, HTML/CSS, PHP/SQL
Technologies
Engines: Unreal Engine - Unity3D - proprietary engines
AR: ARCore 1.0 – Vuforia 6
IDE: Visual Studio, Eclipse, Android Studio
Microsoft Kinect 2
Version control: Git, Perforce
Project Management: Jira, Gitlab
Certificates
Italian qualification to practice the profession of Informatics Engineer
Udemy course: Mastering Unreal Engine Development
English advanced intermediate (B1-B2) certificate