Gabriele Minneci

C++ and Game developer from Italy

Experienced gameplay programmer in Ubisoft Milan

Videogames

Personal projects

University projects

Image Targets with Vuforia

 Education

Master's degree

Free University of Bolzano, M.Sc. in Computer Science:

Software Engineering & IT Management    -   109/110

2016/10 – 2018/10


Bachelor's degree

University of Florence, B.Sc. in Informatic Engineering - 96/110

2011/10 – 2016/07

High school diploma

Liceo Scientifico Guido Castelnuovo, High School Diploma

2006 – 2011

 Publications

Computer Vision Approach for Indoor Location Recognition Within an Augmented Reality Mobile Application, CDVE 16th International Conference on Cooperative Design, Visualization and Engineering, G. Minneci, A. Schweigkofler, T. Tammam, C. Marcher, D. T. Matt. 


 Skills

Programming languages

Most proficient in C++ and C#

Basic knowledge of Java, Phyton, WebGL, JavaScript, HTML/CSS, PHP/SQL

Technologies

Engines: Unreal Engine - Unity3D - proprietary engines

AR: ARCore 1.0 – Vuforia 6

IDE: Visual Studio, Eclipse, Android Studio

Microsoft Kinect 2

Version control: Git, Perforce

Project Management: Jira, Gitlab


 Certificates

Italian qualification to practice the profession of Informatics Engineer 


Udemy course: Mastering Unreal Engine Development 

English advanced intermediate (B1-B2) certificate